Gargamel

Gargamel Rising

Gargamel, wolf in wolf’s clothing, is taking his time.  Playing great poker doesn’t just take time, it eats time.  Poker devours thought, patience, intelligence, guts, math, instinct, discipline.  The table tonight, however, is not accustomed to this slow burn and it is breaking up the rhythm of their evening.  It’s uncomfortable. Players fidget.  This is a “Got Cards?” kind of group.  If I were not his friend, I’d have been tempted to call the clock myself; it’s only preflop. Jeanie, the dealer, taps the table with her typical empty headed, passive aggressive reminder.  She does this to me, too, because of course, I’m a hypocrite and take all the sweet time I might need.  Jeanie doesn’t play poker and doesn’t understand any more than the rest of the table what is going on.  Just the other day, I had to icily remind her that she can always assume I know the action is on me. I estimate that Gargamel is number three and I am four on the all-time list of floor countdowns at the Village.

However, it’s no Hollywood.  Indecision, perhaps.  Gargamel does his very best to evaluate ranges and count combinations.  He tracks sizings and pot odds carefully.  He prefers aggressive value lines and will value cut himself, especially on the turn, rather than slow down his hands into bluff catchers.  So, if he is aggravating the table, the dealer and his opponent, he’s not stalling: he’s looking for a few good reasons to get more money in.

Gargamel counts out the chips.  He has a unique way of doing this, very different from DZ’s catlike maneuvers.  From a single stack, usually in the back, he pulls chips off the top, counting them in rations of $25, then creates a new stack with the measured amounts.  As if he’s turning a sand clock over.  Then he pushes the stack forward.  No old fashioned divvying, with the final bit scattered to show the amount in each ration.  Jeanie, and many other dealers, will sigh and count it out, as not everyone is great at eyeballing the amount in a flash (usually I can see the amount in any stack).  It’s a curious ritual, and it says a lot about Gargamel.

For many players, bets have physical energy.  They are tossed, scattered, thrown, brandished.  Players talk about “shoving” and “ripping” or “piling” it in.  Dipshits, old table game players, men who were spoiled by their mothers, people who smoke to look cool, and certain other problem narcissists like to toss them out like puffs of bread at pigeons, so that they bounce on the Shuffletech’s thin metal and into other players’ stacks and the dealer’s tray.  Experienced pros prefer quiet shivs that somehow appear out of the air as by a magician’s sleight of hand.  Newbies and fish like to make an exasperating but cute puppet theater of putting together uneven piles and pushing them out as if they were using a toy bulldozer (they often even lean their heads very close to the table while doing this, like children examining their toys).  Gargamel’s bets have no such inherent physical value.  They are just money that appears in the pot, closer to the way a bet is displayed online.  This is no coincidence.   He’s not a former online grinder, but the math and logic that marks the simplified but more abstractly rigorous online game is his forte.  If you want stylish betting or physical tells from Gargamel, you will have to look elsewhere.  His bets always have a monetary purpose, never a physical implication.  Frankly, it’s a bit of an anticlimax after all the tanking, that messy stack he finally drops beyond the betting line, and helps aggravate his villainous reputation.

Gargamel also tends to size on the smaller end, like many of the RC forum posters, so that together with his stack technique, his bets appear undaunting and ambiguous.  He does not polarize much, true, but his bets don’t even look polarizing.  Gargamel may wear a black cape but his wagers are always in sweater vests. This combination of bet appearance and amount helps get him more action than he can actually handle.   The spread of the pot can look wide and variegated, like the ingredients on a cutting board, but the shaky little pillar of chips Gargamel offers to the stone soup recipe seems like a not much more than a single upright carrot, even if it is a meaningful fraction of the chips at play.

However, the time he takes is the most significant reason for the unusually high rate of action he garners.  This works in several ways.  The players at the Village have never been able to pick up on what he is thinking about nor deduce his existing timing tells.  The projection of self upon another utterly fails them.  Most of us, like DZ or myself, have certain maneuvers planned out, even the tricky ones, so that they are in tempo, but Gargamel goes through a checklist of thoughts when playing a hand.  Although Gargamel scoffs at balance, his timing provides a significant cloak of balance.  It’s a good plan for live poker, and its effect on the Villager is that they think he is always plotting something.  (Well, he is.)  Gargamel induces paranoia, paranoia leads to calls, calls lead to Gargamel on cruise ships.  (We all have our leaks!)

However, it’s been a tough summer for the two of us.  So many coolers, so much runbad.  Gargamel has had to push his next pleasure boat moment, in fact, until 2016.  Each of us deal with a potential turn around in a different way, though.  For Gargamel, nothing matters more than the monthly tally.  While it’s true that in the long run, an arbitrary demarcation is meaningless, you would be wrong to poo-poo his approach.  Humans thrive on goals and need targets, lest everything get lost in the dark pool of the One Long Session, aka the One Deathless Cliché.  For Gargamel, getting buried at the beginning of the month isn’t a revaluation of the game, or time for introspection.  It’s time to send me cheery messages like this one:

Fuck this place and fuck this game.

Then… it’s time to get it all back, plus some more, and celebrate another winning month.  Manic, you say?  Do you think someone nicknamed Gargamel cares what you think?  With a week to go, stuck $4k, he’s going to make it happen.

Several cool spots help him out.  I had just put in an important win and left his table for a glass of red, when the following occurred:

An overweight Eastern European guy in his 50s sits down.  First hand he limps, there’s a raise then a 3b and he limp calls.  He calls everything post flop, loses and does not show.  It’s apparent to everyone that he doesn’t have a clue so when he’s at the desk getting his next buyin, he’s dealt in the bb and everyone patiently waits for him to return to act.  Anyway he bets off everything, gets called, mucks and goes back to the desk to get a 3rd buyin in 3 hands.

He’s in the sb now.  I open the button with Q7o, hoping to get involved with the new whale.  Whale calls as does the big blind, the Indian guy who kept beating me when he was short stacked.  He and I are 600 effective.  Flop is Q94 so it’s GO time.  Whale leads 40 and other guy calls.  I call.  Turn is a 2.  Whale leads 40 again.  Next guy calls.  I flat again.  Pot is 300.  River is another 2 for a board of Q9422.  Whale leads 100, next guy calls.  Pot is 500.  I know I’m ahead of the whale, but Indian guy has a mother fucking queen.  A bigger one than I do.  We’re not even going to chop.  What would be big enough that also looks like value?  I turn my Q7 into a bluff against the Indian while also raising for value against the whale.  I make it 400.  Whale calls.  Indian mucks, I show and win everything.  Indian looks on in disbelief and takes a walk for ten minutes.  The rest of the table erupts in laughter. 

Then, Gargamel got himself into trouble the next night, when he took a spot that was more my style.  However, aggression is rewarded, regardless of by whom, as the Goddess loves bravery, not sitting in your mushroom house.  Facing an overly active and positionally indifferent opener, he put in a Gargamelesque small 3 bet squeeze out of the blinds.  The loose villain, prone to elastic responses, of course called (which is why I would have bombed it from the start).  On a middle straightening board, Gargamel cbet, repping a very strong hand, I think, or perhaps it is simply an auto heads up; he does cbet in spots where I would hesitate.  I wasn’t sure how I felt about it.  The turn 4 was blank, which he checked.  Gargamel may have the illusion of showdown value on 10874 if he is weakly paired or holding AK, but I don’t like it much versus this player, and I expect him to lose this pot. However, villain checks behind, and her hand is face up as a single pair or a floating ace.  The river K is therefore an interesting card and I am excited to see what happens.  While I would rep this card, it may not be Gargamel’s more protective plan, so when he bets small, it looks like he has gotten lucky.  Villain snap calls, and Gargamel turns over K4s, for the kind of blocker squeeze I have made a living out of.  I wonder about what villain had, as if it was AK it’s a bad beat, but villain calls often and light so two pair might not have been necessary to win.  Nines make a lot of sense.  Either way, I like a shove on the turn; the check with imaginary showdown value versus villain’s floats is optimistic.

While I was thinking about this and Gargamel was collecting a nice pot and smiling ridiculously, a pigeon bread bettor beside me was offering a very tilting commentary.  He kept saying, “You got lucky, very lucky,” etc.  Gargamel was completely indifferent to Pigeon’s observation, but I found this assertion unbearable.  Of course he got lucky!  The point of the hand was the squeeze against a repetitive light opener, which a player like this would never understand.  Plays like this are good for the game, and when they work out, as this one did, despite the possible turn error, are getting Gargamel closer to his goal.

Meanwhile, Jeannie taps the table again.  Gargamel ponders.  The player to his left, the always emotional Achilles, tells him to do something.  The problem Gargamel is having, is how to play his holding, A4dd, from this position, and in a straddled pot with what would be fairly deep stacks for a Village weekday game.  Achilles, a table captain and brash player, is going to raise nearly every hand from the straddle, and he will call as well.  Opening Ax makes very little sense, as it will give Achilles position.  Calling with the intention of calling again is just bad poker.  They are on the edge of deep, but Axs misses flops and has very little playability, even when in a better position.  So Gargamel has to have a plan.

At last, he calls the straddled amount from the small blind.

The big blind completes, then Achilles puts in the raise to fifty, as predictable as the sunrise.  It’s a small isolation but better than forty, which many players would mistakenly bet.  Unsurprisingly, the stations in the field do their thing, and when it’s back to Gargamel, he is looking at three players and the limped blinds, for $170 in the pot.  Gargamel removes chips from the back of stack, breaks them up into small increments to count, then raises Achilles and the overcallers to $250, forcing out the big blind (again with the slightly smallish raise).  It should force out Achilles in the straddle, unless he has the top of his range, because with $800 or so back, his only real move to shove.  Calling leaves an SPR of one, so it’s the worse play possible without a premium.

So why does a competent, winning player call Gargamel here? As I said, he likes to be the boss.  Achilles does not like to be outplayed, and essentially, he has been.  The limp raise should be checkmate for this hand.  Some actions are game changers, game enders; continuing is pure stubbornness.  However, if you are the boss, you don’t like to back down.  All night, Achilles has been moving to Gargamel’s left, determined to get the best of him.  He is muscled and young, ready to fight.  He’s ready to do something questionable, and he’s ready to do it now.

Achilles flats the $250.  It’s clear his hand is middling.  Playable cards in another situation, but not even a top ten percenter.  If he thinks Gargamel’s limp raise is light, the right play would have been to raise all in and rep the top of his range.  However, confused by his negative feelings toward Gargamel, exasperated by the ubervillain’s apparent Hollywooding, and sensing a squeeze, he has decided to take a flop in position.

The board bails both of them out, each has to feel.  Gargamel flops the nut flush draw, Achilles top pair.  The disadvantage to limp raising, even a balanced range, is that it creates unplayable SPRs for everyone involved.  It is the nuclear option of poker and so there is usually no retreat from any equity at all.  Now everyone has to go broke and live with the radiation.

Gargamel ships his stack and Achilles calls.  The turn duplicates top pair but the river brings the flush card.  The hand is over, but the conflict is about to escalate.

Achilles has been dominating the table all night.  He usually runs up big stacks with pressure and earns his calls.  He’s sunny and despite his wish to be in charge, is fun at the table even while taking money from the Smurfs.  Now, all his work is ruined.  He’s punted off a big pot to a hated rival, and the night is late.  It’s a disaster.

Achilles can’t control his rage.  Gargamel has fast rolled the winner, but Achilles slams down second place trips in anger. He starts elbowing Gargamel, crossing a distinct social barrier in the very polite world of casino poker, a place where you can leave several thousand dollars and your laptop unattended in complete confidence. This physical aggression is rare and completely out of bounds.

The two bicker while the tussle grows.  While they swear at each other, Gargamel gathers his mountain of chips, finds some whites, and tosses a few to Jeanie.  The three dollars does not sit well with angry Achilles, who is looking for reasons to fight.  He offers some choice words to Gargamel about being cheap.

Gargamel tells him, “I’ll let you tip her the rest!”

Taking $800 from someone then instructing them to get the server’s bill is the last thing this confrontation needs.  The two new rivals erupt into further cussing and stand up, ready to go outside, but the floor arrives at the climactic moment.

“Nobody say anything!”  As a reasonable floor should, he needs to freeze the situation and ascertain what is going on.

Unfortunately, telling Gargamel what to do is pointless.  And he certainly isn’t the type to overlook his own case.  Despite the floor’s command- more likely because of it- he immediately resumes berating Achilles.  This time, however late, authority is present and rules.

“You’re out of here!”  Gargamel has been thrown out of his beloved Village.  He packs his chips, giving a summary of how badly Achilles played his hand, in case his feeling on this fine point had somehow been missed.  Gargamel finishes by impudently telling the floor how badly he had managed the situation- and there is some truth to it, as no one should ever be physically pushed by another player.

I spoke later to Achilles about the incident, and whoever you believe was truly at fault, Gargamel had played well and got the money in a spot that should have ended preflop.  The turnaround was well on its way to completion.  Soon, for all the drama, it would be just another month, another win.

That’s important.  Celebrating poker is a big part of a healthy mental game.  Back in the days of the bankroll challenges, “The Coven,” our triad of poker aspirants, took turns treating its members to lavish meals after strong showings.  In a region where farming fertility, alcoholic expertise and the New American cuisine are strong and extends its influence nationwide, this has meant some very good times.  Even though the exciting challenges are long since over, the tradition of indulging at the end of the month has continued easily and naturally.

Tonight it’s Gargamel who is table captain, of course.  Lover of medium-rare Smurf flesh, it’s no mistake that we are at a top rated steak house, amazingly situated two dozen stories high, sitting outside under the heat lamps, and looking over placid water and the glow of lights beyond.  The city, the land, and life is tranquil and beautiful on a sublime Sunday twilight.

We have a fourth with us, an aspirant with some sort of absurd staking arrangement to discuss (they are all absurd), but Gargamel quells the talk and holds court, telling us the complete tale of the rise from the dead.  Smurfs scattered and trounced.  Money in the bank. Fourteen months of winning in a row.  The tales of hands and battles on the felt get reactions of laughter and curiosity.   We’re talking shop and there’s no reason to hold back from our poker nerdity, specialists as we are, enjoying the best of the low stakes poker life.   (At times, Gargamel’s ego does seem to need not only an extra chair, but a place setting at the table, however.)

When we order the main course, three of us settle on Filet Mignon, but Gargamel will not join in.  Imperious, he implicitly rebukes our selection: “Ribeye is clearly the best choice.”

Always the last word, f’ing Gargamel- but tonight, he’s earned it.

 

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The OOP Lexicon is a user-developed poker glossary.

Absolute Position
Being last to act (e.g. closest to the button) postflop.

Advancing Leverage
Aggressive actions intended to shift the leverage point closer to the current street.

Analog
A bluff or value hand which is a natural candidate for balancing another hand because of their shared qualities, such as AA and AK; usually helps planning range splitting and line construction.

Auto profit threshold (APT)
A bluff made with positive expectation resulting from the opponent under defending vis-a-vis bet sizing. The inverse of MDF.

Balance
Choosing to support either value bets or bluffs with their converse.

Bet
A bet is a proposition.  It’s the first offer on the pot with regard to the outcome of the game. Each player, in turn, has the opportunity to lay or change the price on the pot to the rest of the players. “The language of poker.” The bet, as opposed to the raise, is most often and most easily allied to the merged pricing construction.

Block
To remove combinations of hands from a range based on cards in your hand or on the board.

Blockers
Cards which influence our combinatorial assumptions. Ex: We face resistance on T76ss while we hold As7d. Both our cards act as blockers. Our ace of spades blocks (limits) a number of flush draws our opponent could hold, while our seven blocks a number of two pair and sets our opponent could hold. *See also Block and Unblock

Blocker Bet
A small bet made by an out-of-position player.

Board Texture
The available community cards and the set of conditions which inform its relationship to a logical range.

Bottom
The worst hands in a betting range.  Depending on context this could be the worst hand in a value bet range or the bluffing section of polarized range.

Bounded
A range descriptor indicating a range shape with a specific high or low boundary.  A range bounded high won't contain some number of the best linear hands ranked from the top down.  This is equivalent to a "capped" range.  A range bounded low won't contain some number of the worst linear hands ranked from the bottom up.  This is often useful to describe a range that doesn't include any air or very weak hands.

Capitalization
A strategic mode in which a player is attempting to deny their opponent(s) equity share of the pot through aggression. Often referred to as “denying equity” or “buying up equity”.

Capped
A range is capped when it represents little to no nutted combinations as confirmed by prior action.

Cbet
A continuation bet. A bet made by the player with initiative as a continuation of their initiative on a prior street.

Clarity
The ability to accurately range an opponent based on all available information at a decision point.  An understanding of your hands exact equity.

Closing Action
Acting last where no subsequent action is possible behind you.  For example calling a UTG raise in the BB or calling in position postflop with no players behind.

Cold Call/Cold Bet
An action is considered “cold” when it comes from a player entering into the pot has not previously put chips voluntarily in the pot. Ex: the UTG opens, the BTN 3bets. If the SB were to call or raise, it would be a cold-call or a cold-4bet.

Combinatorics
The branch of mathematics the deals with finite number sets. Used in poker in determining the amount of combinations of certain hands in a range.

Complete
When a blind that is not the biggest blind calls the amount of the biggest blind. Ex: At $2/$5, action folds around to the SB and the SB completes. Meaning they just call. The BB can complete when there is a straddle.

Condensed
A capped range that contains only middling value hands. A range without the polarized portion.

Construction
Logical advancement of combinations across streets.

Dark Side of the Deck
The large swath of hands, often off-suit, that fall outside of conventional playable recommendations. Counter-equity hands.

Dead Money
Money in the pot that is not being fought for.  A passive player creates dead money when they call a bet preflop and looking to play fit-or-fold postflop. Dead Money is often confused with the money in the pot.

Delayed Cbet
A cbet made on the turn by the preflop raiser when the flop checked through.

Delaying Leverage
Passive actions intended to maintain a likely late street leverage point, or possibly to avoid a leverage point entirely.

Deviation
A strategic break from one’s standard construction as an exploit of a particular player’s profile or construction.

Diminishing Medium Value Category
A Seidman concept in which when one’s middling value hand range is too small and transparent to our opponent and thus either that range should be shifted into the top of a polarized range or the nutted portion should be shifted into the medium value range. Ex: AQo or TT being 3bet preflop.

Downbet
A cbet that is less than the preflop raise. Ex: BTN opens to $25, we 3bet to $90 from the SB, BTN calls. On the flop we cbet $70.

Dry Board
A board texture that yields relatively few logical hands value. Often containing one medium or high card and disconnected low cards. Ex: Q53r, T622r.

Dual Mentalities
A Seidman concept in which when we decide to go postflop with a weak hand against a nutted range, we should either be looking to out flop it or steal the pot away. We base our decision against the player type we are up against and never go post with both mentalities at once.

Dynamic Board
A flop texture in which the runout is very likely to change the order of top ranking hands. Ex: 954tt, 742r.

Effective Stack
The smallest stack to VPIP in a given hand. Their stack decides the amount of money that can be played for or threatened before an all-in.

Effective nuts
A value hand that can be played for stacks as if it were the actual nuts.  This is a relative hand ranking based on range assumptions and opponent type.

Efficiency
A measure of how well the equity of a hand is deployed. Efficiency can also be used as a measure of what is risked vs what is gained for a given bet size.

Either/Or Philosophy
A Seidman concept in which a particular street can be a very good spot for value, meaning our opponent is never folding, or a very good spot to bluff, meaning our opponent is never calling, but that those spots cannot be concurrent.

Elasticity
Borrowed from economics, a measure of the sensitivity of a range or hand relative to the price offered.  Ranges (or hands) described as elastic will narrow, sometimes quickly, in response to increases in price.  Those described as inelastic will not.

Equity
The percent pot share of a holding or range on any given street if the hand were to go to showdown with no further betting action.

Equity Pusher
A analytic approach to the game in which a player views the correct actions only through the lens of their hands equity vs. their opponent’s range. Often this player type has a lack of understanding of overall strategy and plays their range face up with few bluffs.

Expected Value
The mathematical formula for how much a player’s action is expected to make with their hand vs. their opponent’s range. EV = ($towin * %ofwin) - ($tolose * %ofloss)

Face Up
A player is playing their range “face up” when their actions directly correspond with their desired outcome. Ex: A player bets half-pot three streets with a range that has no bluffs. A player 3bets to 7x with JJ.

False Polarization
Otherwise known as Faux-Po; a polarizing action taken with a merged range.

Felted
The result of losing your entire table stakes. All the way down to the felt.

Float
A call of a cbet with a weak holding with the likely intention of taking the pot away when the opponent shuts down. Often done by an in position preflop caller.

Formation
The convergence of positions, stack depths, and preceding actions at a given decision point.

G-Bucks
A mathematical formula developed by Phil Galfond for calculating the expected value of one’s range construction vs. an opponent’s holding.

GIGO
A computer programming term that means "garbage in, garbage out" which also applies to poker forums when a poster seeks an in-depth conversation about a hand, but fail to provide pertinent information such as stack sizes, bets sizes, table dynamics and player tendencies.

Game Theory
The applied science of combining mathematical models with logic to craft winning poker strategies.

Game Theory Optimal
A set of strategies is GTO if no player can unilaterally deviate and increase his average profit. ~ Will Tipton.  GTO does not mean best possible response, highest EV, or maximally exploitative play.

Implied Odds
Additional value likely to be accrued if you make your hand on a later street.

Initiative
Sometimes referred to as the betting lead, a common situation in which the passive player yields to the aggressive player postflop, or the last aggressor continues betting on subsequent streets.

Isolate
A bet or raise intended to force out the rest of the field in order to play heads up against a weaker opponent who has entered the pot through limping, raising, or posting the blinds.

LAG
Loose aggressive player type. Generally overused and inaccurate.

Lead
A bet made from out of position after a passive action. Often referred to as a donk bet on the flop.

Leveling
He knows that I know that he knows I know.

Leverage
A bet or raise that signals the hand will be played for stacks.  Within reason, it is accomplished by betting with a sizing that will create RSP equal to 1 on the following street.

LFI
Limp First In

Linear
A consecutive range of hands decreasing in strength from top to bottom; generally meaning value hands. Equivalent to "merged."

Lockdown Board
A board on which the nuts have often already been made.  More prevalent in PLO but sometimes useful in no-limit, for example on monotone flops and boards with available common straights e.g. JT9, T98, 987, etc.

Merge
1) A range of hands that includes both strong and medium value; 2) in reference to medium value; 3) the merged construction describes the natural representation of a wide range through a bet.

Mini Stop-N-Go
A Seidman concept, a line taken by a OOP PFR where flop is check/called and turn is lead.

Minimum Defense Frequency (MDF)
The necessary defending (calling/raising) frequency to prevent an opponent from auto-profiting.  The inverse of APT.

Natural Action
A check, bet, or raise which is exactly suited to a player's range and situation (e.g. a pfr's continuation bet on AK2r).

Nit
A player who will not put chips into the pot without a very strong and sometimes only nutted hand.

Nuts
The best possible hand.

Nuts-To-Air Ratio (NAR)
In a polarized betting line, the ratio of value to bluff.  As used by Seidman, not limited to polarization but sometimes used to label general opponent tendency of value to bluff.

OMC
Old Man Coffee. Typically an older, retired player that likes to play bingo with ATC, but will only continue with the nuts.

Open
The first voluntary action. The first action or bet to voluntarily enter the pot.

Overbet
A bet that is more than the size of the pot.

Perceived Range
Refers to the range of hands that your opponent thinks you could have in a certain playing situation. This can be interpreted and thus misinterpreted from your playing style and position at the table.

Polarized
A range consisting of very strong and very weak hands.

Post Oak Bluff
A small bluff on a late street that has little chance of winning the pot.  Generally interpreted as “gutless” in the past but now fulfilling certain functions as betting efficiencies are understood.

Positional Protection
When the strength of a range is perceived to be capped or uncapped based on which position an action is taken from.

Protected
When an action or player is perceived to have strong hands in its range.

Protection Bet
A wager which denies equity to hands which will only give action if they significantly improve; "a value bet which does not want a call."

Raise
The rejection of the offered price and the laying of a new higher price.  Raises represent a more narrow range of hands and trend towards polarization.

Range Advantage
Implementation or study tool that refers to 1) most basically, equity measurement of one range against another; 2) or also including a combination of further factors including availability of nutted hands, the nuances of the runout, and positional protection.

Range Manipulation
Deliberate line work/bet sizing made to narrow a range or keep a range wide.

Range Switch
A deliberate change in range composition made to thwart a player who is reading our range too accurately in any spot.  Reduces transparency, fights assumptions, and wins the leveling war if implemented correctly.

Ratio of Stack To Pot
RSP. The stack to pot ratio at any point in a hand, generally used post-flop as opposed to Stack to Pot Ratio.

Realization
Taking a hand to showdown and realizing its full equity.  Generally used with regard to passive actions.

Reciprocity
The mutual exchange of chips resulting from similar play and ideas.  Reciprocity is a common bi-product of group-think.  A true edge by definition cannot be reciprocal.

Relative Position
A player’s position measured against the aggressor's position.  Generally this is used going to the flop.  For example, if UTG raises and several players call behind, calling in the big blind would give you the best relative position.  You will act after seeing how the field responds to a likely continuation from the preflop aggressor.  In the same scenario calling immediately after the preflop aggressor results in the worst relative position.  You will have to act immediately after a continuation without seeing how the remaining players will respond.  Strong relative position confers an information edge.

Retention
The ability of hand to maintain equity across streets against a betting range or as part of a betting range.

Reverse Implied Odds (RIO)
Hands that often win small pots or lose large pots suffer from reverse implied odds.

Robustness
Popularized by Mathew Janda, a descriptor for how well a hand retains equity over streets of play.  Hands described as robust have equity that does not suffer as an opponent's range becomes stronger.  Often these hands are currently both strong and invulnerable, or have the ability to become very strong by the river, relative to the opponent's range.

Runout
Fourth and Fifth Street cards following a given flop texture.

Scale of Protection
Poker theorem which states that the more protected or strong an opponent's range is, the higher the degree of denial or retention a counter will require.

Sklansky Bucks
Dollars won (or lost) in expected value regardless of actual hand result.

Smurf
Any one of many possible poker archetypes found at low stakes games.

Squeeze
A reraise made after a player has raised and one or more players has called in-between.

Static Board
A flop texture in which the runout is unlikely to change the order of top ranking hands. Ex: AK7r, KK4r.

Stop-N-Go
A passive action followed by an aggressive action, out of position.  For example, a call followed by a lead on the next street.

Streets of Value
A crude shorthand measurement for how much betting a hand can tolerate and still be best at showdown more often than not.

TAG
Tight aggressive opponent type. Generally overused and misapplied.

TAG's Dilemma
The paradox created by having a top-heavy range played so aggressively that it misuses equity vis-à-vis position and holding.

The Great Range Fantasy
The common idea that we know our opponent’s range and frequencies precisely; most commonly seen in post-hoc analysis to justify microedge decisions.

Thin Value
A bet that is only slightly more likely to be called by worse than by better. Associated with the merged pricing construction and bet-fold lines.

Three Fundamentals
The most fundamental variables for decision making: position, stack size, and community cards.

Top
The best hands in a given range.

Two-Way Bet
A bet that expects calls from worse hands and incorrect folds at the same time, a simultaneous value bet and bluff line.

Upstuck
The psychological effect of feeling like you’re losing because your stack size isn’t as large as it once was during a session, even though it’s more than what you’re in the game for.

(e.g. You bought in for $100, ran it up $450, but now only have $175 in front of you.)

Unblock
A hand that has no negative card removal effects on the target range.  Bottom set, for example, unblocks top pair top kicker.

Uncapped
A range that is perceived to contain the nuts in any given line.  Capped ranges may become uncapped during transitions for example from preflop to flop, or flop to turn.

Unicorn
A turned nut straight after raising flop with a gutter.

Value Owning
Making value bets with a hand that has less than 50% equity when called.

Voluntarily Put Money In Pot (VPIP)
The frequency at which a player limps, calls, or raises preflop.

Volatile Board
A flop texture where equities will often shift on the turn and river.  See “dynamic”.

Warmer
An illusory cooler where one player makes a massive mistake equity mistake and loses his stack with a strong but second best hand; also known as a Jam Basket.

Wet Board
A board texture that allows for a lot of logical hands to continue. Often made up of medium rank connected cards. Ex: KT9tt, Tc8c6s-7c-Ac.

WIFSUWO
“Walk In, Fuck Shit Up, Walk Out” a hashtag used by instagram poker players.

Winning Player
A forum poster who offers reciprocal advice under the guise of questionable positive low stakes results. A weak player or fish, in general.

YMC
Young Man Coffee. Is very much an OMC, but younger.  They usually only continue with the nuts, often under the illusion of playing a GTO style.